GUI's and Object Oriented Design
ATTENTION: EFFECTIVE IMMEDIATELY, "TECHNOLOGY FOR PEOPLE"
IS SUSPENDING ALL BUSINESS OPERATIONS AND SERVICES.
Economic conditions combined with California's increasingly
business-hostile climate has made it impossible for us to
continue without drastic reductions in our standard of
Mark Jeghers is now in
a full-time job position and unavailable for any contract
In the meantime, this
website will continue to exist and morph into something
new -- probably along the lines of a technology showcase
and/or some useful web-based public service. Stay tuned
and check back to see what happens...
In the September-October 1995 issue of "The X Journal",
Mark Jeghers wrote an article entitled
"Architecting Large Motif Applications"
in which many potential pitfalls were discussed. Advice
on tools, architectural shortcuts, industry fads, and many
other topics were presented.
What was the point? That many software projects have failed, or
yielded a lesser success than they could have.
The cause was not bad people. Usually, the people were
fine. The problem was often incorrect assumptions going into
the project. Favorite buzzwords, techno-political agendas, and
even plain-old misinformation can lead projects down the wrong
path. Design shortcuts can result in systems that are harder
to maintain and more expensive to debug. C++ implementations
with weak object models can end up just as entangling and
convoluted as if they were done in C.
When offering design consultation, "Technology for People" strives
to help you identify the correct goals to pursue, the priorities
that will yield solid software foundations, and the object model
that will best serve your software needs.
Do you want to build a technology that is truly for people?
Plan a sound foundation. Need a guiding hand? Not sure where
to start? We can help.
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